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 Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation

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Volk-Viktor
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Volk-Viktor


Jumlah posting : 13
Join date : 26.04.13
Age : 25
Lokasi : Jakarta Selatan (may change sometimes)

Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation  Empty
PostSubyek: Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation    Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation  EmptyTue Aug 06, 2013 8:04 am

here ya go

and yeah im only 14



bonemerge.qci:

Code:

$bonemerge "ValveBiped.Bip01_L_Wrist"
$bonemerge "ValveBiped.Bip01_L_Hand"
$bonemerge "ValveBiped.Bip01_L_Finger0"
$bonemerge "ValveBiped.Bip01_L_Finger01"
$bonemerge "ValveBiped.Bip01_L_Finger1"
$bonemerge "ValveBiped.Bip01_L_Finger02"
$bonemerge "ValveBiped.Bip01_L_Finger2"
$bonemerge "ValveBiped.Bip01_L_Finger3"
$bonemerge "ValveBiped.Bip01_L_Finger4"
$bonemerge "ValveBiped.Bip01_L_Finger11"
$bonemerge "ValveBiped.Bip01_L_Finger12"
$bonemerge "ValveBiped.Bip01_L_Finger21"
$bonemerge "ValveBiped.Bip01_L_Finger22"
$bonemerge "ValveBiped.Bip01_L_Finger31"
$bonemerge "ValveBiped.Bip01_L_Finger32"
$bonemerge "ValveBiped.Bip01_L_Finger41"
$bonemerge "ValveBiped.Bip01_L_Finger42"
$bonemerge "ValveBiped.Bip01_L_Forearm"
$bonemerge "ValveBiped.Bip01_L_UpperArm"
$bonemerge "ValveBiped.Bip01_R_Forearm"
$bonemerge "ValveBiped.Bip01_R_UpperArm"
$bonemerge "ValveBiped.Bip01_R_Wrist"
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Bip01_R_Finger0"
$bonemerge "ValveBiped.Bip01_R_Finger01"
$bonemerge "ValveBiped.Bip01_R_Finger1"
$bonemerge "ValveBiped.Bip01_R_Finger02"
$bonemerge "ValveBiped.Bip01_R_Finger2"
$bonemerge "ValveBiped.Bip01_R_Finger3"
$bonemerge "ValveBiped.Bip01_R_Finger4"
$bonemerge "ValveBiped.Bip01_R_Finger11"
$bonemerge "ValveBiped.Bip01_R_Finger12"
$bonemerge "ValveBiped.Bip01_R_Finger21"
$bonemerge "ValveBiped.Bip01_R_Finger22"
$bonemerge "ValveBiped.Bip01_R_Finger31"
$bonemerge "ValveBiped.Bip01_R_Finger32"
$bonemerge "ValveBiped.Bip01_R_Finger41"
$bonemerge "ValveBiped.Bip01_R_Finger42"
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Wolvindra-Vinzuerio
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Wolvindra-Vinzuerio


Jumlah posting : 11
Join date : 26.04.13
Age : 30
Lokasi : Surakarta

Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation  Empty
PostSubyek: Re: Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation    Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation  EmptyTue Aug 06, 2013 12:02 pm

Hmm few question, if this bone were different from another bone that exist in several games (example: HL2 Bones merge to CS:S bone)... Does it still remains the bones or it will be replaced permanently?
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Volk-Viktor
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Volk-Viktor


Jumlah posting : 13
Join date : 26.04.13
Age : 25
Lokasi : Jakarta Selatan (may change sometimes)

Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation  Empty
PostSubyek: Re: Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation    Adding GMOD Firstperson Hands Rig To A Custom Viewmodel Animation  EmptyTue Aug 06, 2013 12:17 pm

Wolvindra-Vinzuerio wrote:
Hmm few question, if this bone were different from another bone that exist in several games (example: HL2 Bones merge to CS:S bone)... Does it still remains the bones or it will be replaced permanently?

Actually, my method doesn't replace/edit the actual animation, im afraid it'll make the actual animation broke after the compile. My method is only attaching the rig into the actual animation, so, it'll not going to replace anything. But, you know, you can also port another rig to another source game animation Very Happy (example: CS:S with CS:GO hands) and ofcourse using the different bonemerge.qci . If you really wanna port another rig into another source animation, i'll make the another bonemerge.qci . If you got a request, simply PM me. Or if you need another help that everybody could know it, just simply post here Very Happy So everybody can into development. Very Happy
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